UE4  | GAMES  |  ANIMATION  |  VFX  |  METAVERSE

INNOVATOR

CREATOR

RESEARCHER

Gregory Yepes

I am a passionate technologist and creative leader who enjoys bringing cutting-edge immersive experiences to audiences around the globe.

Explore industry innovation through my case studies.

DreamWorks Animation From Film to YouTube

When DreamWorks Animation partnered with the YouTube production team at AwesomenessTV we set our sights on bringing our beloved DWA characters to YouTube.  This required analyzing and adapting a film making process that would take months

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Half-Blood Prince Process Optimization

The package of work awarded to Rising Sun Pictures for Harry Potter and the Half-Blood Prince presented the challenge of unprecedented scale and variety.  In true Australian spirit, we had to find anything and everything that

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Lighting CG Garfield

We had several challenges to tackle on the first film depicting the beloved orange cat as a 3D character.  The character is of course iconic, and required a high degree of look consistency across various live

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View a selection of my projects.

Battlefield Mobile

Technical Art Director: Electronic Arts (present)

Architected and deployed distributed artistic platform to support Battlefield Mobile.

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Destiny 2® Forsaken

Senior VFX Artist: High Moon Studios / Activision (2018)

Authored environment FX as well as the death FX for various characters including the Scorn Barons.

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Call of Duty® Modern Warfare Remastered

Senior VFX Artist: Raven Software / Activision (2016)

Authored environment FX for various multi-player maps including Pipeline shown here.

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Call of Duty® Online

Senior VFX Artist: Raven Software / Activision (2016)

Authored a wide variety of FX for areas such as weapons, characters, and environments for Call of Duty® Online.

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Discover new learnings from my latest research.

Designing The Metaverse

Hawaii International Conference on System Sciences · Jan 4, 2022Authors: Stefan Seidel, Nicholas Berente, Gregory Yepes, Jeffrey Nickerson Abstract The Metaverse, a term coined in science fiction, is now being discussed seriously as a new form

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Digital Art Reinassance

I’m thrilled to kick-off a new collaboration with a talented team of researchers and academics at DesigningWithMachines.org  Please follow us in order to understand the world of designing with the aid of machines: DesigningWithMachines: Digital Art

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Scrum in VFX

I’ve been a huge fan of Agile and Scrum which inspired me to get my Scrum Master certification.  Even though these techniques are often geared towards software development, I believe they are also applicable to any

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Battlefield Mobile

Architected and deployed distributed artistic platform to support Battlefield Mobile.

COMING SOON

Destiny 2

Authored environment FX as well as the death FX for various characters including the Scorn Barons.

Call of Duty® Modern Warfare Remastered

Authored environment FX for various multi-player maps including Pipeline shown here.

Call of Duty® Online

Authored a wide variety of FX for areas such as weapons, characters, and environments for Call of Duty® Online:

  • Exotic & Legendary Weapon FX
  • Zombie Coliseum: custom environment fx, attack fx, stage fx, impact fx, death fx
  • Zombie Island: custom environment fx, attack fx, stage fx, impact fx, death fx